Video shot and edited by John Cappello. Click here for transcript.

If you’d asked us a year ago whether the Nintendo Switch would ever deliver a shooter on par with the online team-questing of Destiny, we would surely have laughed you off. A solid, connected, shooting-filled 3D game for Nintendo’s handheld? Go back to Mario Kart, dreamer.

But the past year has seen developers unlock serious power—and reasonable compromises—in impressive Switch ports. Now, one of the industry’s best Switch wranglers, Panic Button, has worked its magic on the free-to-play multiplayer shooter WarFrame, out this week on the platform.

Ahead of the launch, we had the opportunity to sit with the combined brain trust behind WarFrame on Switch—a producer at series creator Digital Extremes, and the head of Panic Button’s porting team—and rap about what they made happen. We also went hands on with the results and enjoyed the tweaked options laid out, including joystick sensitivity, button mapping, and—a rarity on the Nintendo Switch—a field-of-view slider, which first-person junkies will surely appreciate.

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