HTC kicked off its CES 2019 presence with two significant product reveals: the HTC Vive Pro Eye (which is a new virtual reality headset for PCs) and the HTC Cosmos (which is an untethered VR headset that will work with smartphones or PCs).

While specs and price for the Vive Pro Eye headset are currently unknown, its biggest upgrade is a rarity in the PC VR space: built-in eye tracking, so that a users’ eye direction and movement can be measured for the sake of better VR performance. To that aim, HTC used its CES press conference on Monday to confirm that the headset will ship with foveated rendering support. As in, a VR game or app can render fewer pixels in the parts of the VR display that aren’t being looked at by a user. This implies (but doesn’t confirm) that HTC will make tools available for developers to marry the Vive Pro Eye’s eye-tracking sensors with 3D-rendering engines.

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