A pair of COMPUTE! covers. I spent many hours typing in the code contained in these two issues.
Update: It’s the last day of Thanksgiving weekend in the US, and our staff is enjoying one final bit of rest before taking on that stretch of work from now ’til the winter holiday season. A day like today is perfect for the type of stuff found in our old “First Encounter” series, which revisited moments when an Ars staffer first came across some new bit of tech that would eventually change their lives. You may not be able to browse COMPUTE! on your couch today, but you can read how it forever shaped Ars Deputy Editor Nate Anderson. This piece originally ran on December 28, 2012, and it appears unchanged below.
My first computer was an Atari 600XL, a 16KB model with a cartridge slot and no disk drive which my parents suffered through a high-pressure time share sales pitch to obtain for me. And I loved it, not so much for playing the cartridge version of Star Raiders (though I did that, too) but because the machine opened the door to BASIC code and to writing one’s own programs. It was like a LEGO kit for the mind: if you could think it—and squeeze it into 16KB—you could build it.
But how to save these masterpieces? I quickly acquired a finicky, used tape drive to store my programs on standard cassette tapes, picked up some books from the library, and I was off, coding versions of “Hunt the Wumpus” and other early Unix delights that had been ported to BASIC for the new breed of home computer user. Then, as I was browsing the magazine rack at our public library one day in the mid-1980s, I came across a wondrous magazine called COMPUTE!. It contained cutting-edge programs—including plenty of games—with decent graphics. And the code was all free. I quickly grabbed every back issue the library would let me take and headed home.